![]() It all works quite well, although I found that the extra real estate of the iPad made it a bit easier to really carve off limbs and heads via precision shots. Tilting your device switches between fire modes on several weapons, something much easier on the iPhone than the iPad. Touching it brings up your current weapon, dragging your finger around aims, and then another tap fires. ![]() The right side handles both aiming and shooting. Wherever you place your thumb, that's an anchor point - there's no designated stick or pad. ![]() Movement is controlled by the left side of the screen. Dead Space's virtual controls make sure you have the tools to fight back. The set pieces work quite well, from the monster-filled tram rides that connect big scenes, to desperate moments where you enter a room with the dread that at any moment it will fill with creatures. ![]() There is no shortage of Necromorphs (of all shapes and sizes) to fight back as you explore the station and mines. As mentioned, though there are several "bump in the night" jumps and some psychological horror moments (Vandal suffers from some nightmarish visions), Dead Space veers more toward action. Of course, cool HUD tricks and sweet weapons mean about as much as sunscreen on Mercury if the action not only isn't much fun, but also if the controls don't perform as necessary. While playing this Dead Space is not critical to understand what's going on in Dead Space 2, according to EA, it offers a lot of good scene-setting. The events in the iOS Dead Space take place in the days leading up to Dead Space 2. ![]() And fans who are planning to pick up Dead Space 2 for their Xbox 360 or PlayStation 3 will appreciate that Dead Space for the iDevices tells an original story instead of unsuccessfully cramming the plot and gameplay of a console game into Apple's rig. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |