![]() ![]() ![]() On a 27" 1440p monitor, a lot of the text in tooltips was too tiny. Maybe a toggle in the settings, but photosensitive people may want to watch out for that. I think you should really tone down the change form flashes and the flashes on the attacks, more so moon/dark form. I turned off raytracting and reduced shadows/shader to high and the hitching was gone.Īlso, there are a LOT of bright flashes in this game. It seems raytracting is causing hitching for me on an RTX 2080 1440p, Very High settings, no VSCYNC, DLSS Auto. I commented many little items during my game play using your help function. Sound didn't stand out as much, but the voice acting is great. The art style is great, A+ to your art team. I want to swap dodge and change form so bad. I could use some button remapping, as well. I enjoyed the puzzles as a reprieve, but I think that might be a divisive addition as people who want the Diablo stuff may not want the puzzle stuff the dual option at the final boss for "fighty vs. Perhaps it's too early and this is just a game play demo, but the rune system could probably be ignored. The runes haven't really lent themselves any weight if they are all -10% that for 20% that. A similar sort of aesthetic to the game play and narrative structure, just removing the roguelike portion and putting in Diablo-esque. You will eventually get the comparison to Hades, I think that will happen. First day of the Next Fest, but I think this will hopefully be a quick riser. ![]()
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